One of the most common requests I’ve received is for an overview of what the typical roles at a game studio are, and how this changes in studios of different sizes.
Here’s are my 3 goals for what you should learn by the end of this article:
I’m going to walk you through the growth of a fictional company, ‘Arrow Knee Games‘. Keep in mind game studios come in all shapes and sizes, and the amount and types of employee can vary drastically. While this particular company is completely made up, it is based on a composite of some of the studios I’ve worked at before – from tiny 5 man indie teams, to mid-sized studios like Relic, and all the way up to giants like EA and Ubisoft.